home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
EuroCD 3
/
EuroCD 3.iso
/
Programming
/
Amos
/
AMOSList-1297
/
AMOSLIST
/
000017_amos-request@svcs1.digex.net_Tue Dec 2 23:22:58 1997.msg
< prev
next >
Wrap
Text File
|
1998-06-24
|
4KB
|
75 lines
Received: from svcs1.digex.net (svcs1.digex.net [204.91.197.224])
by mail4.access.digex.net (8.8.5/8.8.5) with ESMTP id XAA23776
for <mcox@access.digex.net>; Tue, 2 Dec 1997 23:22:56 -0500 (EST)
Received: (from daemon@localhost)
by svcs1.digex.net (8.8.5/8.8.5) id UAA02364
for amos-out; Tue, 2 Dec 1997 20:24:47 -0500 (EST)
Received: from mail4.access.digex.net (mail4.access.digex.net [205.197.247.2])
by svcs1.digex.net (8.8.5/8.8.5) with ESMTP id UAA02361
for <amos-list@svcs1.digex.net>; Tue, 2 Dec 1997 20:24:46 -0500 (EST)
Received: from dns01.ops.usa.net (dns01.ops.usa.net [204.68.24.137])
by mail4.access.digex.net (8.8.5/8.8.5) with SMTP id UAA04303
for <amos-list@access.digex.net>; Tue, 2 Dec 1997 20:24:44 -0500 (EST)
Received: (qmail 17436 invoked by alias); 3 Dec 1997 01:24:41 -0000
Message-ID: <19971203012441.17435.qmail@dns01.ops.usa.net>
Received: (qmail 17377 invoked from network); 3 Dec 1997 01:24:31 -0000
Received: from tul-ok4-14.ix.netcom.com (HELO acer200) (204.31.234.142)
by dns01.ops.usa.net with SMTP; 3 Dec 1997 01:24:31 -0000
Comments: Authenticated sender is <parrottsoft@pop.netaddress.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: giark@hicksville.dyn.ml.org
Date: Tue, 2 Dec 1997 19:23:48 -0600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Subject: Re: CBATNAM update.
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
Priority: normal
In-reply-to: <yam7275.529.5035080@huron.net>
References: <19971201230447.19013.qmail@dns01.ops.usa.net>
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status:
Greetings.
> Remember the credits scroller over the map? People just have to get
> their geographical location and the text they want in there to me.
Okay.. just wondering about that.
>> Work is almost finished with the Taxman
> Level takes priority!
Yea, yea, I know, but I have to have some enemies *FOR* my level.
Plus, mine being the last one in the game, and him being the boss,
AND me being one of the Graphics guys (no one having done anything up
for him), I HAVE to do it. But yes, I see your point..
> Not my fault you goons go on irc in the evening! Q8-{)
Not my fault that you go on in the morning when everyone else works!
> I'll see what I can do. (About meeting on IRC in evenings)
PLEASE do. It would be nice if I could chat with you one-on-one about
some things concerning the Project (last minute things, ye know)..
I take it there's no chance of pushing the either of the dates back a
couple or days (not quite a week, but the final release?) As I said,
I SHOULD be able to make the first date for final code, but remember,
I JUST got this raycaster working with those features, and I'm doing
*GOOD* to implement HALF the things I have on my To-do list for this
next (and final) demo (and code).
Working working I am, but you may have to wait a couple more days on
mine after Sunday (even though I'm doing everything I can night and
day to finish it up, plus studies through the day). Anyhow, the
optimizing part can wait (for my level) seeing as how I'm sure SOME
of the guys MIGHT be able to speed up my code, but not many, and
frankly I just dont have the time to wait on the extra optimizations
from passing it around. I'm just basically asking for a little last
minute patience.. you'll get what you want (from me and the guys).
Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft